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Demo Reel Breakdown
00;04;09
Procreate/Photoshop/After Effects
House of the Cretan Woman
This production is an ongoing collaboration between the students of the Animation Production class at UNC Charlotte. The Character art was created in Procreate and Photoshop, and rigged and animated in After Effects.
House of the Cretan Woman
This production is an ongoing collaboration between the students of the Animation Production class at UNC Charlotte. The Character art was created in Procreate and Photoshop, and rigged and animated in After Effects.
00;15;14
Photoshop/After Effects
House of the Cretan Woman
This was another shot created for the House of the Cretan Woman production. I was tasked with creating the character puppet of the historian character used in this and many other shots of the intro scenes. Auzenne created the puppet for the Old Sheik, both puppets were rigged and animated by Herandez for this shot.
House of the Cretan Woman
This was another shot created for the House of the Cretan Woman production. I was tasked with creating the character puppet of the historian character used in this and many other shots of the intro scenes. Auzenne created the puppet for the Old Sheik, both puppets were rigged and animated by Herandez for this shot.
00;22;14
Procreate/After Effects
Run-o’-the-Wisp
This is a clip from the intro cutscene of my thesis project where I created my own game Run-o’-the-Wisp. It was a short 2D platformer following the narrative of a small wisp being chased by a mantis. The Backgrounds, vfx animations, and character assets were done in Procreate and animated in After Effects.
Run-o’-the-Wisp
This is a clip from the intro cutscene of my thesis project where I created my own game Run-o’-the-Wisp. It was a short 2D platformer following the narrative of a small wisp being chased by a mantis. The Backgrounds, vfx animations, and character assets were done in Procreate and animated in After Effects.
00;42;03
Procreate/After Effects
Run-o’-the-Wisp
This is the first half of the outro cutscene for the game that triggers after the player beats the final level. All assets were created in Procreate and animated in After Effects.
Run-o’-the-Wisp
This is the first half of the outro cutscene for the game that triggers after the player beats the final level. All assets were created in Procreate and animated in After Effects.
00;51;06
Procreate/Photoshop
Oro
This section includes 5 in-game animations from Oro, a short educational game produced by the UNCC Game Developer’s Co-op. I was tasked with revising older animations from the game's initial development period during a Game Jam. These were animated in both Procreate and Photoshop, line and color were all done in Photoshop.
Oro
This section includes 5 in-game animations from Oro, a short educational game produced by the UNCC Game Developer’s Co-op. I was tasked with revising older animations from the game's initial development period during a Game Jam. These were animated in both Procreate and Photoshop, line and color were all done in Photoshop.
00;55;19
Procreate/After Effects
Run-o’-the-Wisp
This clip is from the climax of the outro sequence of the Run-o’-the-Wisp. Assets and VFX created in Procreate and animated in After Effects.
Run-o’-the-Wisp
This clip is from the climax of the outro sequence of the Run-o’-the-Wisp. Assets and VFX created in Procreate and animated in After Effects.
01;01;06
Procreate
Logo Reveal
This animation was a part of an exercise assignment in which we were tasked to create a fake logo and animate a reveal for it. This is a frame by frame animation and was later implemented into the reveal.
Logo Reveal
This animation was a part of an exercise assignment in which we were tasked to create a fake logo and animate a reveal for it. This is a frame by frame animation and was later implemented into the reveal.
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